Yeo Kai Yan, Dionne

Spaces We Play
Mapping Motherhood: The Mama Archive


MakanBersama Design Lab



Hi, I’m Dionne, a designer driven by curiosity about how everyday life is shaped by the systems around us.

I began my journey in Communication Design at Temasek Polytechnic, and through my current degree at UAS-Lasalle’s BA (Hons) Design for Social Futures, I’ve been peeling back layers of how different systems, disciplines, and people intersect to create shared spaces of meaning and communal care. This process has reshaped how I see design,not just as visual output, but as an evolving network of relationships and decisions.

My work is grounded in curiosity and guided by research, planning, and a deep interest in human-centered approaches. I’m drawn to the in-between spaces: where observation becomes insight, and insight becomes action.

At the core of my practice is collaboration and designing with intention.








Children playing with blocks during the Block Hunt activity. The aim was to identify the different behaviours children exhibit during play. The block hunt showed how children balance individual play and collaboration, informing the design of participatory experiences for my project. 
Children playing with clay during the Clay Crafting activity. The aim was to allow children to showcase their imagination as they create their favourite things out of clay. This activity revealed that children value freedom and imagination in making, which informed the design of open-ended, creative experiences for my project.
Close-up of clay artworks co-designed with children at Hougang, displayed during Jom Jalan-Jalan! (Public Community Walk put together by MakanBersama Thesis Track students). Children were asked to create their favourite thing, and the resulting artworks were scanned into the Roblox world, showcasing the project's hybrid approach.
Roblox world made in the likeness of Hougang and the various spots children play at, such as this playground here.
A public showcase that invites children and visitors to create their favourite things with clay. 
A public showcase of clay artworks and the Roblox world co-designed with children at Hougang.


Spaces We Play
MakanBersama Design Lab

Spaces We Play explores how children create meaning and a sense of ownership in their neighbourhood through play, and how these experiences can be extended across both physical and digital environments. Grounded in observations of places children play in Hougang, this begins by examining how children naturally interact with space, materials, and one another. It positions play not just as an activity, but as a process through which children interpret, shape, and build connections to where they play.

To better understand children’s behaviours and preferences, a series of participatory activities were conducted. These included a block hunting activity, where children navigated the space to find clues and materials, and a clay crafting activity, where they created their favourite elements and contributed to a shared display. Through these activities, it became evident that play is highly process-driven, with children valuing freedom, creativity, and social interaction. They approached materials in diverse ways, negotiated with peers, and continuously redefined how a space was used.

Building on these insights, the project proposes a hybrid approach that connects physical play with a digital environment using Roblox. Roblox as a platform was chosen from conversations with the children on which platform they were most familiar with.

The physical component invites children and visitors to create and rearrange clay elements, forming a collective and evolving installation. This open-ended system allows for ongoing participation and reinforces a sense of shared ownership. In parallel, the digital space recreates aspects of the neighbourhood based on children’s experiences and contributions. It enables users to explore familiar environments, discover new possibilities, and engage with elements that may not be accessible in real life.

The digital environment also serves as a platform for continuity. It allows children to revisit shared moments, interact with others beyond physical constraints, and extend their play through imagination and exploration. Elements such as NPCs further incorporate children’s voices, sharing their thoughts and prompting reflection. Together, the physical and digital components form a continuous loop, where play is generated, translated, and reimagined across spaces.

Ultimately, Spaces We Play highlights the role of play as a tool for placemaking. By recognising children as active contributors rather than passive users, it demonstrates how design can support their agency in shaping meaningful environments. The integration of physical and digital spaces offers new opportunities for connection, creativity, and community, allowing play to exist as an ongoing and evolving process rather than a fixed moment in time.